The data rate of a WHM movie file is linearly proportional to scene complexity (as measured by ring count), and is also affected by the frame rate. Typical data rates range from .4 - 3.0 MBytes @ second, which means a 1-hour recording can require anywhere from 1.5 to 10 GB.
Both ATA 100 and Firewire A can sustain write data rates of at least 30 MB @ second, with minimal CPU loading, so performance probably isn't an issue. Disk space could be an issue, particularly on older machines.
Using WinZip on a WHM file typically yields a 60% - 70% size reduction. Recording to a compressed folder yields a 40% - 60% reduction, but causes the display to freeze at regular intervals on a PIII machine. The Gnu zlib compression library might have less impact, but some increase in CPU load is inevitable. To reduce disk usage, it might make sense to compress WHM files after recording. The app could include an option that does this automatically, but it would have to be done from a separate low-priority thread, and even then performance might be affected by context switching.
A higher-order solution would record user input instead of recording ring data. This would reduce the data rate to a negligible amount, but at the expense of greatly increased complexity and fragility. This method should be explored for a future version.
A very rough estimate of the data rate resulting from input recording:
Record cursor delta for every frame: 8 bytes (2 ints) @ frame
Record 16 MIDI controllers for every frame (worst case): 48 bytes @ frame
Keyboard commands are too infrequent to affect the estimate
8 + 48 = 56 bytes per frame; at 30 FPS, 56 * 30 = 1680 bytes @ second
That's 6MB per hour in the absolute worst case
Some benchmarks:
Uncompressed 1024 x 768 video at 30 FPS: 70.5 MB @ sec
Lotus light, speed around 700, 30 FPS, 1 minute = 131 MB (2.2 MB @ sec)
Cross, speed around 700, 30 FPS, 1:36 = 80 MB (.83 MB @ sec)
Kaleid, speed around 700, 30 FPS, 1:36 = 282 MB (2.9 MB @ sec)
Another interesting possibility: Recording the view's oscillators and STATE member but not the rings, and then regenerating the rings on playback/export
1 oscillator = 44 bytes * 16 = 704 bytes @ frame
view STATE member = 104 bytes + 704 = 808 bytes @ frame
call it 1K bytes @ frame, at 30 FPS = 30K bytes @ second (108 MB @ hour)
Wednesday, September 28, 2005
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