If birth rate = 1, ring spacing = 5, and skew angle freq = 1, at 25 FPS you get 5 ring tunnels (a 5-way seed of life), because you're generating 5 rings per second, and each ring has a fifth of the skew angle delta (.2 Hz = 72 degrees), and 5 clock ticks.
at 30 FPS, with the same settings, you get a 6-way seed of life.
Color speed can also be adjusted to achieve a constant color for each tunnel. 14.4 (a fifth of 72) works for the 5-way at skew angle = 1; 90 works for most of the others.
Since the rings continue to intersect at the origin no matter how big they get, the rings will never be entirely off-canvas, and thus will never be deleted. This is a dangerous side effect and yet another argument for a max rings parameter.
Useful formulas:
Birth Ring Skew ring color
FPS Rate Space Ang Hz tunnels speed
25 .25 5 1.25 1 90
25 .5 5 1.25 2 90
25 .75 5 1.25 3 90
25 1 5 1.25 4 90
25 1.25 5 1.25 5 72
25 1.5 5 1.25 6 90
25 1.75 5 1.25 7 90*
25 2 5 1.25 8 90*
25 2.25 5 1.25 9 90*
25 2.5 5 1.25 10 72*
*colors are stable but tunnels don't appear in spectral order
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